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Acquisition Octopus
Acquisition Octopus 2Blue (3)
Artifact Creature — Equipment Octopus (2/2)

Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.

Reconfigure 2 (2: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Uncommon)
At Knifepoint
At Knifepoint 1BlackRed (3)
Enchantment

As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you commit a crime, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

Outlaws of Thunder Junction (Uncommon)
Back-Alley Gardener
Back-Alley Gardener RedGreenWhite (3)
Creature — — Elf Druid (3/4)

Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.

Streets of New Capenna Alchemy (Mythic Rare)
Beloved Beggar
Beloved Beggar 1White (2)
Creature — Human Peasant (0/4)

Disturb 4WhiteWhite (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Benalish Faithbonder
Benalish Faithbonder 1White (2)
Creature — Human Cleric (1/3)

Vigilance

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Dominaria United (Common)
Benalish Partisan
Benalish Partisan 1White (2)
Creature — — Human Soldier (1/2)

Lifelink

Whenever you cycle another card, you may pay 1White. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.

Cycling 1White

Jumpstart: Historic Horizons (Rare)
Critical Hit
Critical Hit 1Red (2)
Instant

Target creature gains double strike until end of turn.

When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

Adventures in the Forgotten Realms (Uncommon)
Elturgard Ranger
Elturgard Ranger 4Green (5)
Creature — Human Elf Ranger (4/1)

Reach

When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.

Adventures in the Forgotten Realms (Common)
Excavation Technique
Excavation Technique 3White (4)
Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)

Destroy target nonland permanent. Its controller creates two Treasure tokens.

Commander 2021 (Rare)
Flitting Guerrilla
Flitting Guerrilla 2Black (3)
Creature — Faerie Rogue (2/2)

Flying

When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

March of the Machine (Common)
Frostfist Strider
Frostfist Strider 3BlueBlue (5)
Creature — Elemental Giant (4/4)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Dominaria United (Uncommon)
Generous Soul
Generous Soul (0)
Creature — Spirit (4/4)

Flying, vigilance

If Generous Soul would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Uncommon)
Glimpse the Core
Glimpse the Core 1Green (2)
Sorcery

Choose one —

• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.

• Return target Cave card from your graveyard to the battlefield tapped.

The Lost Caverns of Ixalan (Uncommon)
Jukai Trainee
Jukai Trainee 1Green (2)
Creature — Human Samurai (2/2)

Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.

Kamigawa: Neon Dynasty (Common)
Korvold, Gleeful Glutton
Korvold, Gleeful Glutton 5BlackRedGreen (8)
Legendary Creature — Dragon Noble (4/4)

This spell costs 1 less to cast for each card type among permanents you've sacrificed this turn.

Flying, trample, haste

Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.

Wilds of Eldraine Commander (Mythic Rare)
Loot Dispute
Loot Dispute 3Red (4)
Enchantment

When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token.

Whenever you attack the player who has the initiative, create a Treasure token.

Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.

Commander Legends: Battle for Baldur's Gate (Rare)
Master's Rebuke
Master's Rebuke 1Green (2)
Instant

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Jumpstart 2022 (Common)
Other Versions
Kamigawa: Neon Dynasty (Common)
Military Discipline
Military Discipline White (1)
Enchantment — Aura

Flash

Enchant creature

When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.

Enchanted creature gets +1/+0.

The Brothers' War (Common)
Out of Air
Out of Air 2BlueBlue (4)
Instant

This spell costs 2 less to cast if it targets a creature spell.

Counter target spell.

The Lost Caverns of Ixalan (Common)
Plundering Pirate
Plundering Pirate 2Red (3)
Creature — Orc Pirate (3/2)

When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

The Lost Caverns of Ixalan (Common)
Rem Karolus, Stalwart Slayer
Rem Karolus, Stalwart Slayer 1RedWhite (3)
Legendary Creature — Human Knight (2/3)

Flying, haste

If a spell would deal damage to you or another permanent you control, prevent that damage.

If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Innistrad: Midnight Hunt (Rare)
Secret Door
Secret Door Blue (1)
Artifact Creature — Wall (0/4)

Defender

4Blue: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Teferi, Who Slows the Sunset
Teferi, Who Slows the Sunset 2WhiteBlue (4)
Legendary Planeswalker — Teferi (4)

+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.

−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."

Innistrad: Midnight Hunt (Mythic Rare)
Tenured Oilcaster
Tenured Oilcaster 3Black (4)
Creature — Phyrexian Wizard (2/4)

Menace (This creature can't be blocked except by two or more creatures.)

Tenured Oilcaster gets +3/+0 as long as an opponent has eight or more cards in their graveyard.

Whenever Tenured Oilcaster attacks or blocks, each player mills a card.

March of the Machine (Common)
Three Steps Ahead
Three Steps Ahead Blue (1)
Instant

Spree (Choose one or more additional costs.)

+ 1Blue — Counter target spell.

+ 3 — Create a token that's a copy of target artifact or creature you control.

+ 2 — Draw two cards, then discard a card.

Outlaws of Thunder Junction (Rare)
Tomakul Honor Guard
Tomakul Honor Guard 1Green (2)
Creature — Human Soldier (3/1)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

The Brothers' War (Common)
Vengeful Tracker
Vengeful Tracker 1Red (2)
Creature — Human Detective (2/2)

Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.

Murders at Karlov Manor (Uncommon)
Voltaic Visionary
Voltaic Visionary 1Red (2)
Creature — Human Wizard (3/1)

Tap: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.

When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.

Innistrad: Crimson Vow (Uncommon)
Volt-Charged Berserker
Volt-Charged Berserker (0)
Creature — Human Berserker (4/3)

Volt-Charged Berserker can't block.

Innistrad: Crimson Vow (Uncommon)
Wedding Security
Wedding Security 3BlackBlack (5)
Creature — Vampire Soldier (4/4)

Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.

Innistrad: Crimson Vow (Uncommon)
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